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Infinitee Designs Realistic Butterfly Modeling & Rendering Tutorial using Bryce 3D and Photoshop - Part 8 Infinitee Designs
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Infinitee Designs   Adding Texture Maps to Model Objects Bryce 3D tutorials Infinitee Designs
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Bryce 3D Material Lab
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Make sure you are in "Camera View" and select one of the Wings either by clicking on it or by Family Color.

• Tip: Note that the "Texture Source Editor" button Texture Source Editor is pink. And the column select buttons are purple Button.

1. Open Material Lab- Click the "M" Material Lab or (Ctrl+M) to open the "Material Lab"

Button 1a. Select Button Diffuse and Button Ambient in the "A" column.

Image Texture 1b. Click the Image Texture "Image Texture" button (the one with the "P" on it) and "Leo" will appear in the display window Leo.

Texture Source Editor 1c. Click the Texture Source Editor "Texture Source Editor" button

 

Infinitee Designs   Import Images Infinitee Designs
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Bryce 3D Picture Editor
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2. Importing the Texture Images-

Leo 2a. For the first large window click "Load" In the pop up menu find and select your WingTexture.psd.

Copy 2b. Next, in the first large window click "Copy"

Leo 2 2c. In the second large window click "Paste" and in the pop up menu select "Delete" Leave the third window as it is Wing Texture and click the finish check mark Finish Check Mark. In the Material Lab hit the finish check mark Finish Check Mark.

3. Repeat above steps to add texture map to the other wing.

 

Infinitee Designs   Selecting all the objects Infinitee Designs
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Selecting all of the Objects
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Infinitee Designs Selecting all of the Objects Infinitee Designs
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1. Hold down Ctrl and click on the Body.

Material Lab 1a. Click "M" Material Lab or (Ctrl+M) Select Button Diffuse and Button Ambient in the "A" column.

Image Texture 1b. Click the Image Texture "Image Texture" button (the one with the "P" on it).

Pointer/Cursor 1c. Select the next available "Extra Picture" box/window

Texture Source Editor 1d. Click the Texture Source Editor "Texture Source Editor" button. Click the next available small box in the first row. In the pop up window find and open your BodyTexture.psd file.

Pointer/Cursor 1e. Click "Copy" (bottom left) of the first large window and paste (bottom right) of the second large window. In the pop up click "Delete" and then the finish check mark Finish Check Mark. In the Material Lab hit the finish check mark Finish Check Mark.

2. Repeat these steps for the Left and Right Antenna's. You can use the same texture image for both the right and left Antennae objects.

 

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Next- Part 9 "Lighting Saving and Rendering"

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Credit and many thanks goes out to all the people who created these wonderful applications for they have infinitely renewed my artistic creativity.

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