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This tutorial is featured in the new book "Femme Digitale" by Michael Burns
A CD with the entire contents of this tutorial and all of it's Poser, Bryce 3D and Photoshop files is available.
For this tutorial you will need a fair understanding of Poser, Bryce 3D and Photoshop, PSP or another painting program. You will also need a UV Mapper from Steve Cox' which you can download free from his Website at: http://home.pb.net/~stevecox. A note to intermediate and advanced users: I tried to make this tutorial as comprehensive and detailed as possible for new users. Please bare this in mind when the explanations seem a bit mundane and repetitive.
*Tip: Where ever you see: (Ctrl+S) or (Ctrl+Shift+N) or something similar, these are "Keyboard Shortcuts" By holding down these key combinations together they will manifest different commands. It is a good practice to use them when you can, they will become second nature and speed up your workload.
Modeling Head and Facial Features with Poser
1. Open Poser and select a female figure then select the "Face Camera" from the camera controls drop down menu or click on the small gray head. Adjust the facial features and head shape with the "Parameter Dials" until you have your desired characteristic's. Save and name file Head.obj.
2. Select File > Export As Wavefrount Object. In the Export Range pop up menu select: Single frame and OK. In the Hierarchy Selection pop up menu uncheck: Ground and Hair then OK. Name the file: Head.obj Save file and close Poser.
*Tip: When using the "Parameter Dials" make your adjustments in small increments. If you don't like an adjustment hit: Ctrl+Z to undo the last input.
Create UV Map
Creating and Editing UV Map.
1. Open UV Mapper then: File > Load Model or (Ctrl+L) > find and select Head.obj.
2. If you saved your "Head" model without hair then Select: Edit > Color > Black and White then: File > Save Texture Map (Ctrl+T) and OK. Name it: UVMap.bmp, save and close the UV Mapper.
2a. Optionally you my want to separate your body parts into groups. This will make it easier to select the individual parts in Photoshop with "Select Color Range" To do this select: Edit > Color > by Group then: File > Save Texture Map (Ctrl+T) and OK. Name it: UVMap.bmp, save and close the UV Mapper.
*Tip: Pay no attention to the fact that the UV Map does not look like it has the facial expressions (morphs) that you applied to your model in Poser.
*Tip: You can Select: Edit > Color > By Group to separate the body parts by color making it easier to distinguish them apart from each other.
UV Mapping with Hair
Group parts by color for UV Maps with Hair.
If you import the hair with your model your UV Map may look a little like a mess. What you are c seeing is a UV map of the hair on top of all the other parts. To select and move the hair out of the way:
1. Select: Edit> Color> by Group. (See image above)
2. Select> By Group (Command G)> Select the hair or what ever part is on top of the rest. (See image below)
3. Either resize by holding the cursor over one of the resize handles (in the corners and on the sides of the selection box) and move it to fit some where out of the way or move it off the page completely.
4. Edit> Save Texture Map.
5. Open Photoshop or any Paint program and open up your UV Map in a new page.
*Tip: The body parts will look distorted due to the three dimensional model being flattened into a 2D image. You will paint over or apply your photos to the areas that will be in your final image. This process is explained in detail later in the tutorial.
*Tip: Having the many parts in separate colors will make them easier to define and select. When you are done with the body parts you may want to rerun the UV map process again to create a map for the hair.
Selecting the Hair UV Map.
Next- Part 2 "Utilizing Photos and Painting in Adobe Photoshop"
Adobe Photoshop, Curious Labs Poser and Bryce 3D are registered trademarks of their respective companies. Credit and many thanks goes out to all the people who created these wonderful applications for they have infinitely renewed my artistic creativity.