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3D Grass |
Tutorial on making realistic grass materials with 3D Studio Max. |
| A |

Anisotropic Reflections |
As a more everyday practical definition, Anisotropic Reflections are
just like regular reflections, except stretched or blurred based on the
orientation of small grooves (bumps, fibers or scratches) that exist on
a reflective surface. For example, take a look at this Brazil image (rendered
with an alpha anisotropic shader. |

Asteroild |
This tutorial is designed for advanced 3dsmaxers, I plan to cover how
to create an aseteroid in 3D studio max using only max's standard plugins.
Essentially most of the work in creating the asteroid is done through
three areas, particles, lighting and texturing.
All three of these areas are what make up the asteroids actual look and
feel. Particles are what makes the actual form and shape plus motion,
texturing makes the real look and shape of the asteroid, whereas lighting
controls the real colouring of the particle system, although a lot of
the colour can be portrayed through the diffuse channel in the material
editor the colour is quite dull and lacks any real expression, the lighting
really controls the look when it comes to lighting with the asteroid. |

Audi |
This tutorial is for 3D Studio Max 5 and for other versions, please
see the Discreet Documentation. This tutorial is medium in difficulty.
It took me about 100 hours to finish the car, and 100 more to write this
tutorial. :) |
| B |

Ball Rolling |
This is a very simple tutorial describing how to animate a ball or a
wheel rolling down an irregular path. It was devised by my in answer to
a need for a car which could drive around corners but still have the wheels
rotate accordingly. I assume you know a fair amount about MAX and won't
bother explaining every little detail. |

Basketball |
This tutorial will show you how to model a highly detailed basketball
in 3D Studio Max using box modeling techniques. This tutorial is suitable
for beginners but assume some basic knowledge. |

Blueprint Setup |
This tutorial will teach you how to setup your scene with blueprints
or images of whatever is you would like to model. Ideal for car, truck
and vehicles that have blue prints available. |

Body Modeling |
This article gives a basic overview of how to created a 3D anime character.
It is loosely based off of a spline modeling tutorial from Hash Animation
Master. While it utilizes 3D Studio MAX r2.5 as in the example here, the
basic principles should be useful even if modeling with other packages,
such as Lightwave's Metanurbs, or even splines in AM. Some sections of
this article only give an overview, and show the basic low poly mesh.
Is it assumed that the reader has or will have the basic 3D skills to
create and model their own characters, using what is here as a guide. |

Boolean Operations |
Boolean compound objects. This assignment will introduce you to 3-dimensional
Boolean operations in 3DS Max. |

Creating a Building |
This is a tutorial for creating buildings in 3ds max and only applies
to version 6. In this tutorial I will show you how to create a simple
building. Using the tools covered in this tutorial, you will be able to
easily animate a maze type game environment. |

Bullet Time Effect |
I've made this tutorial to show you a method for making the bullet-time
effect from The Matrix. The idea is to freeze a complicated animation
( in your case an exploading teapot ) but the camera must move aroud the
frozen explosion. The main problem doing this in 3D Studio Max for me
is that I don't know how to freeze the explosion. But I've found other
solution for this: I've made-it in 3D Studio Max exactly like the bullet-time
from The Matrix was created: I've created some cameras around the animation
and then I've created one image of a wanted frame from each camera. |

BMW Z3 |
When the Z3 was introduced back in 1996 many were shocked by the aggressive
styling of this German 2-seater. Everybody thought then that the Z3 is
a very beautiful car to say the least. |
| C |

Caustics |
"Caustics" is the term for the light patterns caused by light
refracting through a glass object. For example, take a clear glass of
water and set it out in the sunlight. The bright streaks and patterns
you see are caustics. 3ds max 6 now comes with Mental Ray. Mental Ray
is a renderer that can calculate photons, creating Global Illumination
and Caustics lighting, which will be explained in this tutorial. This
tutorial mainly focuses on refractive caustics caused by light going through
an object. There is also reflective caustics, such as the light bouncing
off of shiny things. For this tutorial, you will need: 3ds max & Mental
Ray (comes with 3ds max 6). |

Chains |
Use the same technique to make both tentacles or chains. In a nutshell,
I created an object, repeated it several times in a row, then used path
deform to bend it to the shape of a spline. For this example, I will use
a chain link. The first step, create a chain link by making a torus (seg
20), then rotate it 9 degrees. The reason I rotate it is due to the next
step, I use Edit Mesh, choose all the vertexes on one side of the torus,
and pull them to the right, to make the elongation of the link. To do
this, I needed to rotate the torus so there were no vertexes on the North-South
axis. The formula I used was 360degrees divided by number of segments
divided by 2 is the number of degrees to rotate it. |

Cloning |
Cloning and the Xform Modifier (Daisy) We will be making a couple of
flowers which blow in the wind. |

Clouds |
After you are through with this tutorial you will know how to create
realistic clouds with volume fog. Volume clouds are processor intensive
when rendering. This file can be downloaded at the bottom of the page. |

Compositing a 3D Render |
This is a very simple tutorial demonstrating how to take 2D video footage
and composite a 3D animated object in the scene. I'm not going to go into
every specific MAX feature and option used, Instead I'll be concentrating
more on the actual process and flow of work and files. |

Compositing Camera Matching |
This tutorial essentially covers creating all the geometry thats
in a photo and matching up the camera to the photo along with using camera
map and other useful max tools to make a complex 3D scene. |

Compositing
Debris Flying at Screen |
Lets say you wanted to make an explosion, blowing an object up and making
debris fly at the screen, of course rather than using CG fire which a
lot of the time looks, well... CG. You might want to use stock footage,
video footage of fire which you can overlay into your 3D scene making
the explosion look a lot more realistic. |

Compositing a Crash |
The idea was to have a ball roll down the hill and crash into the rock
statue knocking it to pieces like a bowling ball striking down a bowling
pin (but this shatters into rocky debris). I wanted this to be a one night
project, the effect was simple and I didn't see why it would take more
than a few hours to make. |

Compositing Pyrotechnics |
The idea was to have a ball roll down the hill and crash into the rock
statue knocking it to pieces like a bowling ball striking down a bowling
pin (but this shatters into rocky debris). I wanted this to be a one night
project, the effect was simple and I didn't see why it would take more
than a few hours to make. |

Crystal |
This tutorials will show you how to get a really cool glass-crystal
effect. |