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Infinitee Designs 3D Studio Max Tutorials D-I Infinitee Designs
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3D Studio Max Tutorials-3D Studio Max modeling & rendering tutorials, animation, tips, tricks, Websites, resources, plug-ins, models, meshes, textures, animation, education, lessons & training.

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Firemarble Holder
Firemarble Holder
Your end results, if you render the supplied file, should look similar to the original picture supplied. However, the file is a slightly simplified version so it won't look exactly the same. BTW, use 'Render Region' to get the right shape or crop afterwards as it's ugly with the default aspect.
E
Export from 3DSM to PS
Export from 3DSM to PS
This is more of a tip than a tutorial. Im going to explain how to save your renders including the alpha channel, and how to delete the unwanted background in Photoshop.
Eye Rigging
Eye Rigging
Eyes, perhaps one of the more critical and emotive parts of a character, can be difficult to setup. This tutorial shows how to rig a basic spherical cartoony eye rig in 3D Studio MAX, though the basic principles should carry over to other packages.
F
Face Modeling
Face Modeling
The NURMS (Non-Rational Mesh Smooth) or Subdivision Surface technique uses low-polygonal mesh to control the shape of the smooth surface.
Fire
Fire - Realistic
Create realistic fire - Making realistic fire in max is quite easy. You don't need any 3rd party tools to create realistic flames. All the tools you will ever need are included. The secret is texturing.
Fire
Fire
Creating Fire in 3DSMAX by Allan McKay. Before we start you will need one plugin for this tutorial, it isn't a necessity but I've chosen to put it in just to save time making thin tendrils, it's a free plugin though from Blur Studios and you can download the plugin.
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Glass Pawn
Glass Pawn
In this tutorial you will learn how to create a realistic glass material and turn our chess pawn into a realistic glass object. Key terms include reflection, refraction, opacity, and fall-off. This tutorial is aimed at the beginner, but since there are several ways to create glass, it might be interesting for everyone else as well. Although this tutorial is based on 3D Studio Max, the same settings apply to many other 3D products.
Golf Ball
Golf Ball
This tutorial will teach you how to make a golf ball. A very easy, pretty good looking golf ball with subobject editing.
Grass Tutorial
Grass
Grass Tutorial V1.5 For 3dsmax R3.x Please note that this is a relative heavy tutorial, when you are finished, you will have a scene with about 520.000 faces. But its only when you render, they are not in the viewport.
Guitar
Guitar
"A Bumpy Guitar" Modeling a Les Paul with 3D Studio Max.
H
Hair Guide
Hair Guide
One of most difficult processes in character making is the creation of hair. The process is tedious and most of the time a pain in the ass especially when creating realistic characters. Basically, hair creation can be divided into 2 methods. The first method is by using transparency mapping and second, by using a 3rd party hair renderer. If you work in big players like Squaresoft, they have software engineers to write propriety plugins to generate realistic hair. Both methods employ tedious hardwork and each has its pros and cons.
HDRI
HDRI
This tutorial will show you how to use HDRI images to make realistic environments and lighting. HDRI images are called High Dynamic Range Images because they have a high-range that can simulate different amounts of light. Normal images can have lighting from 0 (black) to 255 (white). HDRI images can have a much higher range since it stores values differently. The main format of HDRI images are Radiance *.hdr files. Now, 3ds max 6 can use HDRI images without third-party plug-ins.
Hotkeys and Mouse Essentials
Hotkeys and Mouse Essentials
Using hotkeys and the mouse efficiently can save you tons of time. At first you may need to spend some time looking up the hotkey (see printer-friendly version of this tutorial here), but once you memorize them through using them, they will allow you to produce results at least twice as fast.
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IK Setup
IK Setup
This tutorial explains how to create a working leg setup with 3D Studio MAX r2.5 and its "New IK" system. After going through this article you should be able to take the same principles here and apply them to other setups such as arms, antennas, or anything else you might want to create (such as animated flying dachsunds). A basic working knowledge of MAX is assumed.
IK Setup (Advanced)
IK Setup (Advanced)
This tutorial is for advanced users. Before reading this, please have a working knowledge of 3Dstudio Max's "New IK", or IK in general. In this tutorial you will be using 3D-Studio Max's "New IK", and Expressions to create 2 advanced setups.
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