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Infinitee Designs Autodesk Maya Tutorials Infinitee Designs
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Autodesk Maya Tutorials - Autodesk Maya modeling & Mental Ray rendering tutorials, tips & tricks, sites, resources, plug-ins, models, meshes, cartoon and photo realistic textureing & UV mapping, animation, Paint Effects - hair, compositing, education, lessons & special effects training.


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T
Tentical Animation
Tentacle Animation
How to create a moving Tentacle using Procedural animation.
Tesselation
Tessellation
Tessellation by Alex Alvarez. When Maya renders a NURBS surface, the object is tessellated into triangles (polygons). Understanding tessellation is crucial to clean silhouettes and patch boundary relationships. There are several options for tessellation, but this quick tutorial is dealing with multi-patch models.
Photorealistic Texturing For Dummies (1.5Mb PDF Document, includes images)
Texturing for Dummies
Photorealistic Texturing For Dummies (1.5Mb PDF Document, includes images) Highly recommended!
A series of basic articles aimed at introducing the fundamentals of texturing, covering the various aspects of surface (colour, diffuse, reflection, bump, etc) and giving some advice for getting started as a texturing artist. A little out of date, but hopefully still somewhat useful.
Real Skin
Texturing - Realistic Skin
Realistic skin is hard to fake because it’s both an artistic and a technical challenge. It’s artistic because you can almost feel a character’s personality through the look of its skin; its wrinkles, colours and beauty spots. But it’s also a technical test, because skin isn’t like a homogeneous material that has simple physical properties – it’s composed of several different layers. However, we always model it as a perfectly even thin surface, which is why it’s so hard to get good results.
Texturing Tutorial by Julian Jeremy Johnson-Mortimer
Texturing - (Realistic)
Texturing tutorial by Julian Jeremy Johnson-Mortimer. In this one I will be texturing the head of the character I made in my modeling tutorial. I will be working in Photoshop, I should first say that for a good texture, you need a good UV map with a minimum amount of stretching.
Texturing an Eye
Texturing an Eye (Realistic)
First off, we shall start with the easiest parts first, the cornea and the iris. Select the Cornea object and hide all the other layers, the cornea should be transparent, but not fully, and we will be faking a reflection within the material, this is because I have done various test's within Maya's render pipeline involving the correct refraction and reflection values and I've gotten nothing but render artifacts when doing so, so I will be using this method, so surface your cornea using these values... Modeling the Eye.
Texture Map NURBS Dragon
Texture Map a Nurbs Dragon
In this section, I would like to use Deep Paint 3D to help me to indicate the location of UV on the NURBS surfaces. But 3D Paint package only recognizes polygons with UV. So, we need to convert NURBS to polygon, then export the polygons to 3D paint program. First, I will create bump map in 3D-paint program, and then I will use PhotoShop to define the bump map. Modeling a NURBS Dragon.
Texture Mapping - Dealing with Surface Parameterization
Texture Mapping - Dealing with Surface Parameterization
Dealing with Surface Parameterization by Alex Alvarez. If your somewhat new to texture mapping, you should read up a little on parameterization as it often causes a bit of confusion. Basically, remember this: just because two surfaces look identical in regards to the number and placement of spans in u and v, it does not mean that a texture map will wrap itself around the surfaces in the same way.
Texture Resolution by Alex Alvarez.
Texture Resolution
Texture Resolution by Alex Alvarez. A common question when new to texture mapping, is what resolution should textures be? This is assuming that you are going to be making your own in a 2D package, such as Photoshop, either from scratch or from a scan.
Textures - Sky Maps
Textures - Sky Maps
1000 Skies... Not a tutorial but, a site filled with high resolution full 360 degree skies up to 14,000 pixels wide for Broadcasters, Architectural Renderers, Illustrators, Animators and Photographers. Seamless, panorama domes big enough for high resolution output.
Transparency Shadows
Transparency Shadows
The proceeding animation shows the result of animating a searchlight sweeping in front of a blasted wall. Light rays enter the room as shadows are cast into the fog volume. Be aware that volume shadow occlusion only works with depth-map shadows. This creates problems if you have transparency mapped objects, as is the case with the wall. So how can we get an object with a transparency map to cast accurate shadows without raytracing? (i.e. depth-map shadows). .
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Credit and many thanks goes out to all the people who created this wonderful application for they have infinitely renewed my artistic creativity.

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