Home » Part 27 @15:23 complete

Part 27 @15:23 complete

Maya Learning Channel | Creating a Character Rig – Part 27: Arm global transform and cleanup

 

Part 27 @15:23

After completing Part 27 @15:23 for the eight time my left and right Forearm and Hand_IK_JNT_translateX’s still wind up with a bend at the elbow. The only fix I could come up with is adjusting the left and right Hand_IK_JNT_translateX Key values but this still results in slight movement between FK and IK switching with the left and right Arm_settings_CTRL’s. I also seem to have duplicate Keys ( red ? ) for the rightForeArm_IK_JNT_translateX but I’m not sure where they came from, how to get rid of them or if they will have any negative effects during animation.

Before

This image shows the left and right Forearm and Hand_IK_JNT_translateX before adjustments are made to their curve values.

 

 

After

This image shows the left and right Forearm and Hand_IK_JNT_translateX after adjustments are made to their curve values.

 

 

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