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Thorr - Render in full armor

3D Render of Thorr

3D Render of Thorr – 3D Character Development with Autodesk Maya

Render of Thorr – A 3D character development Thorr is one of the many characters I am working on for the Citadel 7 sci-fi book series by Yuan Jur. Created and rendered in Autodesk Maya 2017.

 

Thorr - 3D RendersThorr - 3D RendersThorr - 3D RendersThorr - Zbrush Detail

 

Turntable view of rigged model.

 

You can see more test animations here >

 

Artwork information
  • Artist: Ralph Hawke Manis
  • Date: November 2017
  • Medium: 3D Computer Graphic
  • Dimensions: 24″ x 36″ 300DPI
  • Location: Rehoboth Beach, Delaware

 

System specs: HP Pavilion 4450 – Intel Celeron 366 MHz – 128 MB RAM – Integrated graphics.
System specs: PIII 667 – 256 MB RAM – Integrated graphics
System specs: P4 3.2 GHz – 4 Gigs RAM – NVIDIA Quadro FX 1000 Dual Monitor
System specs: Water cooled Intel Core i7-5820K Haswell-E 6-Core 3.3GHz | 32 Gigs DDR4 RAM | 64-bit OS | GeForce GTX 970 4GB 256-Bit Dual Monitor

 

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