Graphic Artist Ralph Hawke Manis

Importing Models and Adding Photorealistic Textures in Bryce 3D

 

The Bryce 3D Interface
The Bryce 3D Interface
The Bryce 3D Interface, some of the buttons, palettes and editing tools.
Edit Attributes Palette
Edit Attributes Palette Edit Attributes
Edit Family
Link to Parent
Track Object
Material Lab
Edit Object
Land Object Down

 

1. Open Bryce and click: File > Document Setup (Ctrl+N). In the Document Set Up pop up menu select the standard button, 1:3.00 and 1920x1440 pixels or, higher. Check the "Constrain Proportions, AntiAlising and Superfine" settings.

2. Import .obj- Click: File > Import Object in pop up window find and select your Head.obj file.

 

Edit Attributes Palette

 

1. Open Bryce and click: File > Document Setup (Ctrl+N). In the Document Set Up pop up menu select the standard button, 1:3.00 and 1920x1440 pixels or, higher. Check the "Constrain Proportions, AntiAlising and Superfine" settings.

2. Import .obj- Click: File > Import Object in pop up window find and select your Head.obj file.

 

Preparing the Scene
View Top - Holding down Ctrl+left click and drag to rotate objects.

Rotate Icon Holding down Ctrl+left click and drag to rotate objects.

 

3. Select the Ground Plane and delete it. Click the "View" arrow Arrow and select From Top. Click head to select it and place cursor/pointer over the "Y" axis, press and hold Ctrl. The "Rotate" icon will appear Rotate Icon now, holding down Ctrl, click and drag to rotate it -45° so it is facing the camera. Or, Click the "A" Object Attributes Button and in the "Object Attributes" pop up menu type -45 in the Rotate Y axis (under the General tab). Click and drag the head right up to the camera so, it is directly in front of it

4. Click the "View" arrow Arrow and select Camera View hold down Alt then click and drag to the right until the head is in the frame.

5. Hold Ctrl and click on the head object. In the pop up window select Head_3.

*Tip: When moving objects, make sure you don't click and drag on one of the re-sizing handles. Use the Zoom In", "Zoom Out" and "Pan" hand to adjust how you view the scene while editing. Plus, Minus and Hand Tools

*Tip: Using the "Zoom In", "Zoom Out" and "Pan" tools (at the bottom lower right corner of scene window) to adjust the view of your scene. This does not effect objects or the camera position, just how it is viewed by you in the scene while editing. Rendering will occur full screen.

Applying Materials for Photorealism
The Bryce 3D Material Lab
The Bryce 3D Material Lab

 

*
Tip: Note that the "Texture Source Editor" button Texture Source Editor is pink. And the column select buttons are purple Button.

1. Open Material Lab- Click the "M" Material Lab or (Ctrl+M) to open the "Material Lab"

Button 1a. Select Button Diffuse and Button Ambient in the "A" column.

Image Texture 1b. Click the Image Texture "Image Texture" button (the one with the "P" on it) and "Leo"
will appear in the display window Leo.

Texture Source Editor 1c. Click the Texture Source Editor "Texture Source Editor" button

 

Applying Photorealism Texture Maps
The Bryce 3D Picture Editor
The Bryce 3D Picture Editor

 

2. Importing the Texture Images-

Leo 2a. For the first large window click "Load" In the pop up menu find and select your Face.psd.

Copy 2b. Next, in the first large window click "Copy"

Leo 2 2c. In the second large window click "Paste" and in the pop up menu select "Delete" Leave the third window as it is Face 3 and click the finish check mark Finish Check Mark.
In the Material Lab hit the finish check mark Finish Check Mark.

 

Adding the Eye lashes, eye's, lips and other texture maps
Selecting all the parts of the Eyes
Selecting all the parts of the Eyes

 

3. Hold down Ctrl+Shift and click on the right eye. Select "Deselect All" Still holding down Ctrl+Shift, click the eye again and select (Right_Eye_1), (Right_Eye_2) and (Right_Eye_3) Then holding down Ctrl+Shift, click on the left eye and select (Left_Eye_1, 2 and 3) one at a time. These are the pulps, iris' and the whites of the eyes.

It can be a little tricky selecting all of the eye parts 1, 2, and 3. Just keep holding down Ctrl+Shift and clicking until you have selected them all.

Material Lab 3a. Click "M" Material Lab or (Ctrl+M) Select Button Diffuse and Button Ambient in the "A" column.

Image Texture 3b. Click the Image Texture "Image Texture" button (the one with the "P" on it).

Texture Source Editor 3c. Click the Texture Source Editor "Texture Source Editor" button. Click the next available small box in the first row. In the pop up window find and open your Eyes.psd file.

Pointer/Cursor 3d. Click "Copy" (bottom left) of the first large window and paste (bottom right) of the second large window. In the pop up click "Delete" and then the finish check mark Finish Check Mark.
In the Material Lab hit the finish check mark Finish Check Mark.

Repeat these steps for the eye lashes= (Head_7), lips= (Head_1), teeth= (Head_6) and any other parts you may be utilizing. Remember to select the "Next Empty" small window to load each new image.

*Tip: As you are selecting individual objects it is a good practice to rename them in the "Objects Attributes" Object Attributes Button editor's "General" information tab.

*Tip: You can also create a "Family" by clicking the "Edit Family" button Edit Family directly underneath the "Objects Attributes" Object Attributes Button button. Doing this allows you to give individual or groups of objects a color and a name. This makes it possible to quickly select these designated groups of objects by clicking the "Time/Selection Palette Toggle" Time/Select Toggle (on the lower right corner) then the "Select Families" button Select Families. This is extremely helpful when working with complex scenes with large quantities of objects.

To add an object to a family: Click an object
to select it then click the "Edit Family" button Edit Family chose a color and type in a name for the family. Now you can select any other objects in your scene and click the "Edit Family" button Edit Family and add it to one of your families by selecting the color of a family.

 

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