Home » Angie 3D Portrait Tutorial & Digital Art Lessons 3
Angie 3D Portrait Tutorial & Digital Art Lessons 3
Importing Models and Adding Photorealistic Textures in Bryce 3D
The Bryce 3D Interface
The Bryce 3D Interface, some of the buttons, palettes and editing tools.
Edit Attributes Palette
Edit Attributes
Edit Family
Link to Parent
Track Object
Material Lab
Edit Object
Land Object Down
1. Open Bryce and click: File > Document Setup (Ctrl+N). In the Document Set Up pop up menu select the standard button, 1:3.00 and 1920×1440 pixels or, higher. Check the "Constrain Proportions, AntiAlising and Superfine" settings.
2. Import .obj- Click: File > Import Object in pop up window find and select your Head.obj file.
Edit Attributes Palette
1. Open Bryce and click: File > Document Setup (Ctrl+N). In the Document Set Up pop up menu select the standard button, 1:3.00 and 1920×1440 pixels or, higher. Check the "Constrain Proportions, AntiAlising and Superfine" settings.
2. Import .obj- Click: File > Import Object in pop up window find and select your Head.obj file.
Preparing the Scene
Holding down Ctrl+left click and drag to rotate objects.
3. Select the Ground Plane and delete it. Click the "View" arrow and select From Top. Click head to select it and place cursor/pointer over the "Y" axis, press and hold Ctrl. The "Rotate" icon will appear now, holding down Ctrl, click and drag to rotate it -45° so it is facing the camera. Or, Click the "A" and in the "Object Attributes" pop up menu type -45 in the Rotate Y axis (under the General tab). Click and drag the head right up to the camera so, it is directly in front of it
4. Click the "View" arrow and select Camera View hold down Alt then click and drag to the right until the head is in the frame.
5. Hold Ctrl and click on the head object. In the pop up window select Head_3.
*Tip: When moving objects, make sure you don’t click and drag on one of the re-sizing handles. Use the Zoom In", "Zoom Out" and "Pan" hand to adjust how you view the scene while editing.
*Tip: Using the "Zoom In", "Zoom Out" and "Pan" tools (at the bottom lower right corner of scene window) to adjust the view of your scene. This does not effect objects or the camera position, just how it is viewed by you in the scene while editing. Rendering will occur full screen.
Applying Materials for Photorealism
The Bryce 3D Material Lab
*
Tip: Note that the "Texture Source Editor" button is pink. And the column select buttons are purple .
1. Open Material Lab- Click the "M" or (Ctrl+M) to open the "Material Lab"
1a. Select Diffuse and Ambient in the "A" column.
1b. Click the "Image Texture" button (the one with the "P" on it) and "Leo"
will appear in the display window .
1c. Click the "Texture Source Editor" button
Applying Photorealism Texture Maps
The Bryce 3D Picture Editor
2. Importing the Texture Images-
2a. For the first large window click "Load" In the pop up menu find and select your Face.psd.
2b. Next, in the first large window click "Copy"
2c. In the second large window click "Paste" and in the pop up menu select "Delete" Leave the third window as it is and click the finish check mark .
In the Material Lab hit the finish check mark .
Adding the Eye lashes, eye’s, lips and other texture maps
Selecting all the parts of the Eyes
3. Hold down Ctrl+Shift and click on the right eye. Select "Deselect All" Still holding down Ctrl+Shift, click the eye again and select (Right_Eye_1), (Right_Eye_2) and (Right_Eye_3) Then holding down Ctrl+Shift, click on the left eye and select (Left_Eye_1, 2 and 3) one at a time. These are the pulps, iris’ and the whites of the eyes.
It can be a little tricky selecting all of the eye parts 1, 2, and 3. Just keep holding down Ctrl+Shift and clicking until you have selected them all.
3a. Click "M" or (Ctrl+M) Select Diffuse and Ambient in the "A" column.
3b. Click the "Image Texture" button (the one with the "P" on it).
3c. Click the "Texture Source Editor" button. Click the next available small box in the first row. In the pop up window find and open your Eyes.psd file.
3d. Click "Copy" (bottom left) of the first large window and paste (bottom right) of the second large window. In the pop up click "Delete" and then the finish check mark .
In the Material Lab hit the finish check mark .
Repeat these steps for the eye lashes= (Head_7), lips= (Head_1), teeth= (Head_6) and any other parts you may be utilizing. Remember to select the "Next Empty" small window to load each new image.
*Tip: As you are selecting individual objects it is a good practice to rename them in the "Objects Attributes" editor’s "General" information tab.
*Tip: You can also create a "Family" by clicking the "Edit Family" button directly underneath the "Objects Attributes" button. Doing this allows you to give individual or groups of objects a color and a name. This makes it possible to quickly select these designated groups of objects by clicking the "Time/Selection Palette Toggle" (on the lower right corner) then the "Select Families" button . This is extremely helpful when working with complex scenes with large quantities of objects.
To add an object to a family: Click an object
to select it then click the "Edit Family" button chose a color and type in a name for the family. Now you can select any other objects in your scene and click the "Edit Family" button and add it to one of your families by selecting the color of a family.
Free Bryce 3D Materials Downloads – Multi use materials that can be applied to any object in Bryce 3D. Download, unzip and save to a folder of your choice. Open Bryce 3D, create an object and click “Ctrl+M” or the “M” in the attributes menu to open the “Material Lab” Click the arrow top right of the preview window to open the materials library. Click “User” then, the import link and find the desired material for import on your computer and select it and open. Click the check marks to apply to the object.
These materials are intended to aid in educating students and speed up projects for advanced users and production houses. They are for personal and or, commercial use and please, feel free to enhance them in any way you like. Anyone that would like to submit a material for the Bryce users community are welcome to do so by contacting me. Enjoy!
By downloading, you agree to the Free Downloads Agreement.
How to Use These Bryce 3D Materials
To use these free materials… After downloading, double click to unzip the file and then copy/paste file to the folder of your choice.
How To Import a Material into Bryce:
Open Bryce and create a simple default object.
Click “Ctrl+M” or the “M” on the attributes menu to open the “Material Lab”.
Click the down arrow next to the upper left hand window to open the materials library.
Click down arrow on the bottom left and select “User”.
Click the import link and find the desired material for import on your computer, select it and hit “Open”.
Click the check mark to load the material into the library.
To Apply a Material to an Object:
Open Bryce and create a simple default object or, open one of your own.
Click “Ctrl+M” or the “M” on the attributes menu to open the “Material Lab”
Click the down arrow next to the upper left hand window to open the materials library.
Click down arrow on the bottom left and select “User” library.
Click material to select it and hit the check mark to apply it.
You can then tweak it to your hearts desire. Click the check mark to apply to object.
These materials are free for personal and commercial use as long as you have fun with them and hopefully, learn more about 3D modeling, animation and special effects! Please let us know what you create, I would love to see what you do with them.
Enjoy,
Ralph Manis
Free Downloads Agreement
Infinitee Designs Free Downloads and Submissions Agreement
By downloading any of the 3D models, wallpaper, tutorials or, any other free stuff from the Infinitee Designs Website you and/or, your company explicitly agree with these following terms and conditions:
Infinitee Designs and all it’s content is copyrighted by Infinitee Designs and Ralph Manis, with the exception of the artist of the Month exhibits in which content is copyrighted the respective artists. All of the models, wallpaper, texture maps and free stuff available on the Infinitee Designs Website maybe used royalty free in your own work but, may not be redistributed, sold, used in part or, in whole for any commercially or, for profit related purposes of any kind without written permission.
If your are submitting your models and or, images for addition to the artist of the Month exhibits or, to be offered in our free stuff for artists section of the Infinitee Designs Website, you state that you are the true creator and copyright owner of the submitted material. Also, you and or, your company agree to willingly and fully grant Infinitee Designs the rights to distribute the submitted works without compensation with these same restrictions to the general public. Of course, you will retain all copyrights to your rightful submissions and will be given full credit as to ownership and not hold either Infinitee Designs or, Ralph Manis responsible for any misuse of your material.
Thank you for being and helping your fellow artists!
Ralph Manis
Infinitee Designs
How to Use These Free Maya 3D Models
How to Use These Free Maya 3D Models
To use these free models… After downloading, double click to unzip the file and then copy/paste file to any folder you desire.
Open Maya and hit: File > Import Option Box > Edit > Reset Settings > Import. Find the folder that you placed the model file into and select.
These models are free for personal use as long as you have fun with them and hopefully learn more about 3D modeling, animation and special effects! Whenever possible, please give credit to Infinitee Designs and a link to http://www.infinitee-designs.com is always appreciated. Please let me know what you create, I would love to see what you do with them.
Enjoy,
Ralph Manis
Infinitee Designs
Bryce Materials Lab
Open Bryce Materials Lab
Select Bryce Material
Load Actions
In the upper right hand corner of the Actions window, hit the down arrow and then, “Load Actions”
Actions Window
Select an action to activate it and run the action by clicking the “Play” arrow on the bottom of the Actions Window.