Home » Angie 3D Portrait Tutorial & Digital Art Lessons 4
Angie 3D Portrait Tutorial & Digital Art Lessons 4
Body Textures, Background and Lighting
Finishing Body Textures
Selecting "Color Component" and adjusting "Specularity"
1. Creating Skin tone for the Neck and Chest-
1a. Hold down Ctrl+Shift and click on the neck or, chest. Still holding down Ctrl+Shift, select all of the body parts that you want to apply your skin tone texture to.
1b. Click the "M" or (Ctrl+M) to open the "Material Lab"
1c. Click the "Arrow" in the upper right corner of the preview window to open the "Material Library" Click "Simple & Fast" and select the "Shinny Red Plastic" material then click the finish check mark .
1d. Place pointer/cursor over the red oval in the "Diffuse" row, click and drag to select a color. Somewhere around light orange.
1e. Set "Specularity" to: 10.1 by dragging the bar or typing in settings and click the finish check mark . You may want to test render your scene to compare how your color choice matches your Face.psd texture and select another color if necessary.
*Tip: If you have not yet saved your file, now is a good time. Press Ctrl+S, name your file and Save. Do this often during creation to avoid loosing your work!
Creating Background Wall
View Top – Rotating and moving the "Stretched Cube" up to the Head/Body object.
1. Create Background Wall- To receive back lighting and as a simple background.
1a. Click "Create" then click the "Stretched Cube" . Click the "View" button and select "From Top" Place the Pointer/Cursor over the center "Y" axis, press and hold Ctrl then click and drag right to rotate 45° so that the "Stretched Cube" is facing the camera. Or, click the "A" and in the "Object Attributes" pop up menu type 45 in the Rotate Y axis (under the General tab).
1b. Click and drag the cube so it is right behind the head/ body object. Place the Pointer/Cursor over one of the "Resize Handles" Hold down Alt, click and drag to enlarge the cube proportionately so that it is larger than the cameras viewing area.
*Tip: When moving objects, make sure you don’t click and drag on one of the re-sizing handles. If you do just press (Ctrl+Z) to undo.
1c. Click the "View" button and select "Camera View"
2. To select a texture for the "Stretched Cube" Click "M" or (Ctrl+M) to open the "Material Lab"
2a Click the "Arrow" in the upper right corner of the first window to open the "Material Library" Click "Simple & Fast" and select the "Black" material then click the finish check mark . In the Material Lab hit the finish check mark .
2b. Click the "View" button and select "From Top" to make sure your cube is not overlapping the Body/Head object. If it is then click and drag it back a little.
Lighting
The Bryce 3D Create Palette
1. Creating a "Spotlight"
1a. Click "Create" then click the "Spotlight" icon then the "A" to open the "Object Attributes" Under the "General" tab type
in the coordinate settings in the diagram below then click the finish check mark .
Setting the Spotlight’s Coordinates
1a. "Spotlight" Coordinates
Spotlight Attributes…
Origin X: -99.50, Y: 30.72 and Z: 99.01
Rotate X: 129.91, Y: 18.85 and Z: -87.12
Size X: 40, Y: 40 and Z: 40
1b. Click the "View" button and select "Camera View"
2. Editing the "Spotlight"- Click "E" to open the "Edit Object" menu.
2a. In the top left widow, click and drag left or right and set to 8.
2b. In the bottom left widow, click and drag left or right and set to 100.
2c. You can change the color of the light with the small "Color Picker" box on the bottom. For this tutorial it is set on white. Click the finish check
mark .
3.
Create a "Radial Light" for Back Lighting…
3a. Click the "Radial Light" icon then the "A" to open the "Object Attributes" Under the "General" tab type
in the settings listed in the diagram below then click the finish check mark .
Positioning the Radial Light
3b. Click the "View" button and select "Camera View"
3c. Click the "E" to open the "Edit Object" menu.
3d. In the top left widow, click and drag left or right and set to 16.
3e. Click the "Arrow" icon and check mark the "Volume Visible Light" then the finish check mark
Free Bryce 3D Materials Downloads – Multi use materials that can be applied to any object in Bryce 3D. Download, unzip and save to a folder of your choice. Open Bryce 3D, create an object and click “Ctrl+M” or the “M” in the attributes menu to open the “Material Lab” Click the arrow top right of the preview window to open the materials library. Click “User” then, the import link and find the desired material for import on your computer and select it and open. Click the check marks to apply to the object.
These materials are intended to aid in educating students and speed up projects for advanced users and production houses. They are for personal and or, commercial use and please, feel free to enhance them in any way you like. Anyone that would like to submit a material for the Bryce users community are welcome to do so by contacting me. Enjoy!
By downloading, you agree to the Free Downloads Agreement.
How to Use These Bryce 3D Materials
To use these free materials… After downloading, double click to unzip the file and then copy/paste file to the folder of your choice.
How To Import a Material into Bryce:
Open Bryce and create a simple default object.
Click “Ctrl+M” or the “M” on the attributes menu to open the “Material Lab”.
Click the down arrow next to the upper left hand window to open the materials library.
Click down arrow on the bottom left and select “User”.
Click the import link and find the desired material for import on your computer, select it and hit “Open”.
Click the check mark to load the material into the library.
To Apply a Material to an Object:
Open Bryce and create a simple default object or, open one of your own.
Click “Ctrl+M” or the “M” on the attributes menu to open the “Material Lab”
Click the down arrow next to the upper left hand window to open the materials library.
Click down arrow on the bottom left and select “User” library.
Click material to select it and hit the check mark to apply it.
You can then tweak it to your hearts desire. Click the check mark to apply to object.
These materials are free for personal and commercial use as long as you have fun with them and hopefully, learn more about 3D modeling, animation and special effects! Please let us know what you create, I would love to see what you do with them.
Enjoy,
Ralph Manis
Free Downloads Agreement
Infinitee Designs Free Downloads and Submissions Agreement
By downloading any of the 3D models, wallpaper, tutorials or, any other free stuff from the Infinitee Designs Website you and/or, your company explicitly agree with these following terms and conditions:
Infinitee Designs and all it’s content is copyrighted by Infinitee Designs and Ralph Manis, with the exception of the artist of the Month exhibits in which content is copyrighted the respective artists. All of the models, wallpaper, texture maps and free stuff available on the Infinitee Designs Website maybe used royalty free in your own work but, may not be redistributed, sold, used in part or, in whole for any commercially or, for profit related purposes of any kind without written permission.
If your are submitting your models and or, images for addition to the artist of the Month exhibits or, to be offered in our free stuff for artists section of the Infinitee Designs Website, you state that you are the true creator and copyright owner of the submitted material. Also, you and or, your company agree to willingly and fully grant Infinitee Designs the rights to distribute the submitted works without compensation with these same restrictions to the general public. Of course, you will retain all copyrights to your rightful submissions and will be given full credit as to ownership and not hold either Infinitee Designs or, Ralph Manis responsible for any misuse of your material.
Thank you for being and helping your fellow artists!
Ralph Manis
Infinitee Designs
How to Use These Free Maya 3D Models
How to Use These Free Maya 3D Models
To use these free models… After downloading, double click to unzip the file and then copy/paste file to any folder you desire.
Open Maya and hit: File > Import Option Box > Edit > Reset Settings > Import. Find the folder that you placed the model file into and select.
These models are free for personal use as long as you have fun with them and hopefully learn more about 3D modeling, animation and special effects! Whenever possible, please give credit to Infinitee Designs and a link to http://www.infinitee-designs.com is always appreciated. Please let me know what you create, I would love to see what you do with them.
Enjoy,
Ralph Manis
Infinitee Designs
Bryce Materials Lab
Open Bryce Materials Lab
Select Bryce Material
Load Actions
In the upper right hand corner of the Actions window, hit the down arrow and then, “Load Actions”
Actions Window
Select an action to activate it and run the action by clicking the “Play” arrow on the bottom of the Actions Window.